Why shouldn’t new abilities start on the path of exile?

  • Path of Exile often introduces additional features into the game, and many times it completely shatters these features until the next major update. This is some reasons you should not start new skills at the beginning of a new league.



    When an additional feature appears, you may not know the exact mechanism surrounding that POE Currency. After introducing these new mechanisms, sometimes they will be severely disrupted.



    Some mechanics of these abilities look good on paper, but may not be good in actual games. Many players started with tracing Lance in the Heist League, but found it to be too clumsy compared to only using Arc, because its strength stack was quite weak and it took too long to reach the maximum stack.



    While playing the game, you may notice that even when you see it marks the new gems “projectile” or “AoE”, some gems do not work properly after pairing with the new skills. I usually fix these issues in a day or two, but this may be an entire day. You may have been playing with maximum efficiency and making a lot of money for “Path of Exile” before rebuilding the version.



    Many times, these new gems are not good. They cannot be built to where they cause enough damage to erase everything. Many of the recently released “steel” skills are obviously terrible. The way it develops the skill doesn’t matter; it just doesn’t cause enough damage to pass through certain parts of the game; especially the most important places are mapped.



    Sometimes it is better to stick to what you know than to sneak into abilities that may or may not work. Usually on the first day, you will see other people writing articles about the feature and its ideas, or some other people doing the same. If you like it, then buy Exalted Orb. It may take longer to determine the extent of the damage, but if you are happy, it is important.