How to divide and structure Path of Exile

  • "Diablo 3" has less content. You level it first, and then perform gear cutting (this is similar to a map, but it is random and free to enter.

    The sub-items are very simple. You will have critical strike rate, vitality and strength. Assuming this is a BiS of a work, you can easily get the information. It is different from POE, which has a large amount of statistical data, and its POE Currency also benefits more players. You need to analyze the data as a whole, and D3, you either have all the statistics, or the statistics available are very limited.

    D3 can be balanced by slitting, hunting or killing anything. I think you can improve your level, but I don’t know how long it will take. Interestingly, the highest level can break the low level and reach the highest level within 20 minutes. Defeating a teammate is easy, but people just want to beat it, not alone. I would rather not do that.

    There are also far fewer types of builds, but builds are more unique. In PoE, you have hundreds of similar architectures, but they change one thing or another, typing elements or combining with other skills. In D3, there are more different ways of building, but that's it, you can't customize or change it, and usually only use one skill (whether it's a clear goal or a single goal).

    If you plan to split the routine or just complete the achievements of this season, there will be more viable versions, but if you only choose the most powerful version to increase the gap, there will only be 1 or 2 viable per class version. However, in this case, it is the same as making the Delve version, it will definitely reduce the number, but the problem is that there is really no other type of content in D3.

    When you are not very proficient in POE, POE Chaos Orb is undoubtedly the best choice, which can guarantee the quality of your game and keep you at the top of the game, is it a good helper for players.